For this portfolio piece, I applied a variety of physics materials to moving spheres and observed how it affected their collisions.
For this portfolio piece, I created a spawner that spawns a variety of different colored objects depending on the combination of keys being held down.
For this portfolio piece, I created cubes that attach to each other at the point of collision when they collide to form one object.
For this portfolio piece, I created a GUI with a variety of options to modify an in-game object. I use UI Elements such as Dropdowns and Sliders.
For this portfolio piece, I created a system where objects are anchored to a space and cannot be pulled out by using collisions and invisible grabbables.
For this portfolio piece, I created a wall painting mechanic via render textures.
For this portfolio piece, I experimented with normals in 3D models and showed some popular and alternative uses for normals.
For this portfolio piece, I created a gesture reading system for hand tracking that uses the number of fingers you are holding up in an equation.